How to load and create a material in 3ds Max and V-Ray using the floor material as an example

This video is a fragment of the complete course “Interior in 3ds Max from and to”, which can be obtained here http://andreykozlov.ru/lp/video-kurs-interior-v-3ds-max-ot-i-do/

In this video tutorial we will show you how to load V-Ray material from the library into 3ds Max. How to create your own material in V-Ray (without the floor generator script and the multitexture plugin). What cards and parameters are responsible for what, how they affect photorealism. Let's look at the UVW Map modifier. Let's learn how to enable the display of textures in the 3ds Max window in viewports. Let's understand why they may not be displayed initially. Let's learn how to change the size of the material and textures. Set roughness, highlights, irregularities, reflections and texture. How to load missing textures. Why are textures not displayed in the material editor? How to apply a material to an object. Let's learn how to create v-ray materials ourselves. Let's find out what fresnel reflections or fresnel reflections are, learn how to make them using V-Ray, without a falloff card. How to remove the saturation of a material without Photoshop and the colorcorrect plugin. Let's learn how to work in the slate material editor.

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