Creation of a TV commercial

Our studio produces videos of any complexity. The process of creating one of the most interesting, in my opinion, projects is described below.

In this 15 second video, 3D graphics are used as much as possible. In the process of creating just a 15-second video, we were faced with the development of the environment, character animation and dust simulation.

It all started with a script, it looked something like this:

“An inconspicuous, gray town. People with sad faces and drooping heads. View from above. A multi-colored house appears in the center. Stone, wood, all kinds of paints. All the townspeople freeze in place. They turn towards this house. View from above. Construction dust rises from the center to the outskirts. The city is drowning in its cloud. Work is in full swing. The dust is falling. The city is full of colors. Various textures. Satisfied people leisurely stroll through the streets. View from above. Colorful houses make up the company name.
Slogan: Customer name. The art of decoration.
The video is based only on 3D animation.”

The script is very colorful, but it’s unrealistic to fit it all into 15 seconds, and advertising time costs a lot of money and the limit is only 15 seconds.

First of all, the storyboard and timing were done.

01-1 02-1 03-1 04-1 05 06 07 08 09-1

To represent the timing, an approximate animatic was made

After approval, we began creating the street. We needed 2 options: before and after. 2 streets were made in 2 versions, which were carefully criticized and edited:

1 7a2146f378cf8f8280e4246f730fe2853af89ec5 a63697632de3aaa6a3e7d9469081c4198f101d15 ab (1) b4204917a97b9dd0ac1add61e1a2e390e9b22b02 c914507e5da3c555163e29ab20a2da4d88423e61 district_new_cam0 district_new_cam1 district_new_cam1_mat district_old_cam1 district_old_cam2 district_old_cam3 e708eb0db024d89d57bb16b7b2b09bffe9a64086 ede03aea8a72a437c2eb7797d2a2eb2f86cbb6d0 IMG_06082014_151505 pn Var_new Новый рисунок (1) Новый рисунок (4) Новый рисунок (5) Новый рисунок (5) Новый рисунок (6) Новый рисунокThe work was carried out in 3ds Max, Z-Brush, V-Ray and Photoshop.

After many alterations to the finishing of buildings and streets, the customer approved these options:

ede03aea8a72a437c2eb7797d2a2eb2f86cbb6d0 e708eb0db024d89d57bb16b7b2b09bffe9a64086In parallel with the development of the streets, work was carried out on character animation. The characters themselves were taken in high quality, these are real people scanned on a 3D scanner.

The animation was redone several times until we were happy with the result. (See video).

The visualization of the scene and characters was done separately, in order to avoid noise in the final version due to Global illumination. For a static scene, GI was calculated separately for the whole scene at once. For humans, GI was counted in every frame.

PeopleOne.RGB_color.0000 MagWall_start.RGB_color.0000 Seq[(000001)19-18-29]The last stage is creating dust. It was decided to do the dust in Houdini, because... This is the absolute leader in atmospheric effects and the Mantra renderer does this best.

In the process of creating dust, the script was revised because I wanted to show a lot, but only 15 seconds. The fact that the lion's share of time is spent on dust became obvious to everyone after viewing the intermediate version.



Everyone agreed on the following scenario:

As a result, they abandoned people and dust, leaving only the finishing.

Here's the final version:

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